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Impressive Math, controversial framerate.

(+1)

yeah, it work way better with the executable version than the browser one ;)

Seems like in WebGL you have the best framerate if you just pack as much geometry as possible into as few as possible meshes and Materials - esp. all the static stuff. Without all the details to organize, browsers can render pretty fast too.

(+1)

sadly, i m not used to webGL? i've tried some time ago but i dont know how to reproduce it in webGL.

thank for your comment also ;)